Let me begin by saying this is certainly not a full World of Warcraft guide on Paladins. There is no way you could cram everything this most versatile of classes is able to do in a few paragraphs. It is merely an overview that will hopefully give you a small window in the world of the paladin, the holy warrior of WoW.
Paladins are a class of their own. They're said to be hybrids of warriors, Priests and other DPS classes like Mages or Warlocks. By the way, DPS means Damage Per Second which means a class which give out lots of melee damage or close combat damage.
Though they can be defined as being a hybrid classes borrowing traits from these more specialized classes, the paladin use of these abilities is such that they are recognised as being too powerful. They are master at PvP combat and if you are a warrior such as I am you will know that they are tough to beat. Their nickname is "holy warrior" since they can tank as well as heal and also cast spells. A very powerful and unfair combination if you are not a paladin.
Their trees are split into three. To be tanks they can pick abilities from the "Protection Tree" where the spells and abilities they pick allow them to give and be able to take enormous damage and enable them to take on several enemies at once. The special spells available here include "Retribution", "Consecration" and "Holy Shield" which put together give Paladins very good tanking abilities that are very sought after in certain instances and raids.
One of the other two trees available to Paladins is the "Retribution" tree from which paladins can pick spells and abilities that allow them to deal lots of DPS or close combat "melee" damage against the enemies they are fighting against. Here such spells like "Crusader Strike" and "Seal of Command" allow the paladin to be a class that is very useful during raids.
The third ability is that of the Holy Warrior. From here they can draw from a range of spells that bestows and improves their healing power. Their healing speciality is to be able to give heals to different players in the game or their group. And also, since they can fight like warriors, they can heal themselves while fighting making them more resilient than warriors. This really does make them the most versatile class for group play where they are equally comfortable at taking the place of the Priest to heal or the place of warriors to tank. A good group will always have a paladin to back up either class or take over when need be.
So if you see yourself as a healer or tank or dps expert but don't want to start up three different characters there is no need to start a warrior to tank, priest to heal, or Mage to do dps. A paladin can do all these three things at once. For this reason the paladin is a class that is almost indispensable in groups and more than ideal in end of game action like raids or large instances where paladins are highly sought after.
Paladins are a class of their own. They're said to be hybrids of warriors, Priests and other DPS classes like Mages or Warlocks. By the way, DPS means Damage Per Second which means a class which give out lots of melee damage or close combat damage.
Though they can be defined as being a hybrid classes borrowing traits from these more specialized classes, the paladin use of these abilities is such that they are recognised as being too powerful. They are master at PvP combat and if you are a warrior such as I am you will know that they are tough to beat. Their nickname is "holy warrior" since they can tank as well as heal and also cast spells. A very powerful and unfair combination if you are not a paladin.
Their trees are split into three. To be tanks they can pick abilities from the "Protection Tree" where the spells and abilities they pick allow them to give and be able to take enormous damage and enable them to take on several enemies at once. The special spells available here include "Retribution", "Consecration" and "Holy Shield" which put together give Paladins very good tanking abilities that are very sought after in certain instances and raids.
One of the other two trees available to Paladins is the "Retribution" tree from which paladins can pick spells and abilities that allow them to deal lots of DPS or close combat "melee" damage against the enemies they are fighting against. Here such spells like "Crusader Strike" and "Seal of Command" allow the paladin to be a class that is very useful during raids.
The third ability is that of the Holy Warrior. From here they can draw from a range of spells that bestows and improves their healing power. Their healing speciality is to be able to give heals to different players in the game or their group. And also, since they can fight like warriors, they can heal themselves while fighting making them more resilient than warriors. This really does make them the most versatile class for group play where they are equally comfortable at taking the place of the Priest to heal or the place of warriors to tank. A good group will always have a paladin to back up either class or take over when need be.
So if you see yourself as a healer or tank or dps expert but don't want to start up three different characters there is no need to start a warrior to tank, priest to heal, or Mage to do dps. A paladin can do all these three things at once. For this reason the paladin is a class that is almost indispensable in groups and more than ideal in end of game action like raids or large instances where paladins are highly sought after.
About the Author:
Using the following killer World of Warcraft Paladin Guide, you will be shown how to: dominate PvP, source the best gear, find places to farm for gold how to power level in less than a week and much more.

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